starsector edit planet. Doubles the number of star systems, including blackholes. starsector edit planet

 
 Doubles the number of star systems, including blackholesstarsector edit planet  Explore to find more

Logged. I upped it to 8 because the new industry items are intended to balance the size reduction. You can build many of them in the same system, but there's diminishing returns to their effect. The higher your accessibility, the more income your colonies will generate. Sadly we are not getting many mods, even less mod updates. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. It's also. Now remember the character's first and last name from step 1. log, which gets overwritten with every game run Bugfixing. If you hullMod uses 'ehm_externalAccess' tag (added from . to wipe out a planet/station after defeated the defending force (orbital/battle station/star fortress). Download Planetary Shield: Access Control v1. if you're just after player portraits then edit player. 12) - for you 0. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. in a savegame with hardly any mods except console commands and a few utilities changing planets like arid to jungle instantly changes the. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. While there's no wrong way to play, here i'll focus on what i think is the easiest career. 1 / 2. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Planet. Now here I am many years later it's still decivilized even though it's the gem of the sector. TIL: You can still get the tutorial salvage if you skip the tutorial. It is a quest given by the Luddic Path, with the reward of having them stop targeting your colonies and removing their threat from the Hostile Activity tracker. ago. A single gamma core is worth +3 rep to the Luddic Church, +2 to the Hegemony, +0. That's all. open console. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. I just finished the story mission and have built up Penelope system with 4 planets, the 5th being outside the system for organics. Dunno if it's possible. json that the more experienced player can. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Pirate Bases are built by the pirates in uninhabited star systems. • 4 yr. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). This mod includes 10 additional features and three loose scripts. You can also add alias spawnstableloc to the start of that command to make a permanent alias. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. Edit. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. (Mirror) Slightly older build (v0. json or scripted map generation. removecondition volatiles_trace. It introduces: BaseModPlugin,. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. There even is a way to build an entirely new planet in a system but I have yet to try it. an asteroid. 205. All planets have a random number of planetary features which increase the number of districts a world can support. Edit: what you're doing there is changing the memory allocated to the game from 1. dodpl1. k1llerk1ng. DOWNLOAD v0. Apparently DIY is officially. Hi all, I've been messing around with save-editing for the last couple days, and so far i've been fairly successful in figuring 90/95% of it out myself. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Re: [0. The economy for the whole starsector is based on industry production, and trade shortages. Bribing an official, something like that. With an alias, spawnstableloc will work as shorthand for the full command. So you are right when you say the market value is not fixed. Fury is D tier, Champion is C tier. All the planets that exists as of now always have a downside to them. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. Starsector is pretty rudimentary as far as colonizing goes. I. GrandAlchemistPT • 8 mo. brandonvortex. 95a. edit: Also would recommend MOSS (Mod Organizer for StarSector). Commander; Posts: 207;. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. 9. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. Games. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. Don't think there's a way to increase it in vanilla, other than the one skill. 96a: - Support for Unknown Skies planet type change projects. ). Profit. A desert planet, product of an abortive terraforming project from before the Collapse. I can't seem to use the console to remove the planet condition Extreme Heat. json) and changing the value of maxColonySize. Open "settings. 2. • 1 yr. This planet is my bank planet. Edit: oh I just saw your other reply, yeah 150 should be fine for anything. Someone please tell me there’s a file we can edit to stop the. Find out what other players think about the dynamic faction wars and how they affect the gameplay. I would say it is caused by terraforming & station construction or one of the faction mods I have that adds planet types. A quantum computer that violates the second law of thermodynamics by getting colder instead of hotter while performing computations. r/starsector. The tutorial source code can be found at:Search. First ever post here so sorry if there's an etiquette I don't follow. Compatible with Nexerelin. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. r/starsector. By default this mod does: Increased map size 1. 6 » Trylobot: 75 134055 February 03, 2020, 07:25:10 AM by Takezzo: Modding Community Staff Listing « 1 2 » Vinya: 16 50447 August 19, 2019, 04:09:07 AM by Mayan [0. 2D RPG/Trade/Fleet Combat Game yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. So, the smallest planet possible could fit more than the biggest planet in the game's trillions of. I expect putting it at 10 would thoroughly break the economy. Basic bitch Champion: 2 HVDs, 1 HIL, 1 Squall, rest is just PD. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. Its close and convenient. . If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. Open the save in notepad++, search for the planet name. Explore Ruins if there are any. Fixed - Legacy - Crash when opening colony at a governed. The Cryorevival Facility is a structure. For a list of modifiers IDs go to: ". ago. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. json) and changing the value of maxColonySize. profit. Technically you can do this on the patrol hq also but it's just a 25% increase to. Make sure you have the same mods and same versions in both devices. You take the role of a space captain seeking fortune and glory however you choose. Added two rare planet types with their "built-in" planetary condition. The bulk of a typical quest is contained in two parts; the BarEvent and the BaseIntelPlugin. Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". The Kingdom of Terra. . json to change the level cap, but that will leave the experience/level scaling in place. It works as you'd. (This condition also removes the demand of Organics for Population & Infrastructure) -25% hazard rating. Safe operation requires prodigious quantities of volatiles. ago. May be easier to just raise the lvl cap. Click on the planet (or sun or astroid) within the system you want to edit. Go to starsector r/starsector. 0 way of creating quests, which still works but there is a new possible approach. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Lets take a few to fix it. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. You can also edit playerMaxLevel and skillPointsPerLevel. I will give you the list of imo best weapons in Starsector. First all bombers on the astral. Yeah, the planet with bad shit that sneaks up on you is a classic story, but orbits are incredibly basic to predict compared to making interstellar colonies. Heavy Industry has a base upkeep of 6 000 credits, increasing by. Step 2. Logged. . I wouldn't recommend it unless you want to concentrate on colony gameplay more. json file that you can find in Adjusted Sectordataconfig. json to change the level cap, but that will leave the experience/level scaling in place. The amount of resources that can be exported and imported both in-faction. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. StarSector wapons guide is back. All planet types have the proper conditions generated; Special planets in non proc-gen system now get the proper special conditions; Version 0. - Karengo I - Dragons: Starts from a planet with pop 5 or greater. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. You can also add a synchotroncore to your inv with additem synchotron. json" in Notepad/Wordpad. For a full list of supported commands enter. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Bombardment uses fuel to attack a planet directly, disabling one or more of its industries and destabilizing the market. ) Get Notepad++. Thanks, you helped me figure out the setmarketowner command. Good means 100% Hazard or less, and resources planets for each resource. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. Create a star system (or create a planet in existed system) that will be home for your faction. Mainly new it. json file that you can find in Adjusted Sectordataconfig. Reply reply2022 edit: or catgirls. 96a] Console Commands v2023. MIRVs can also be helpfull for quick burst damage. I am attempting to do this to an colonized planet but. The cryosleepers ("Calypso" and. With our comprehensive installation and usage guide, you'll be able to install and use [0. setLocation(0f, 0f); and this would move the planet to the center of Corvus. I thought this was fixed so you can't remove the decivilized modifier. ago. Get that first. yes you can edit conditions of planets but afaik not the planet type: 1. This mod is safe to add to an existing save!Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. Oh god, now I’m imagining starsector with multiple speices. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. You can't totally control it, but you can choose a general direction it should aim. Human beings can survive unprotected exposure to the surface conditions of (market). It's essential for making your save file readable and it's what we'll be using for the guide ahead. This is what I prefer myself. Safe operation requires prodigious quantities of volatiles. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. These are meant for broader use within the. Began a new vanilla start and was running some small time trades back and forth through the core worlds when one sent me back to Galatia (tutorial system). For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. Mining always goes with refining, and maybe military base if you really need better patrol. Editing planet size from save file. You can edit settings. The skilled up mod,. code not provided in this post. If that's the only thing that you want to concentrate on then pretty much any 4x space game - endless space, galciv, stardrive etc. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. 3; Reactions: Reply. Can't help you with your issue, unfortunately. Colonies were added in version 0. Switching to Java 8 seems to solve the issue, Thank you kind sir. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize. Moasseman • 1 yr. Is it possible to edit a planet and systems you have in files? I have a planet that, when I found it, had decivilized population modifier. If you exceed the maximum number of colonies on a colony you get a stability penalty equal to that. The laboratory also increase the production of 3 random commodities on your planet)Open the planets tab. Administrators are hired the same way as Fleet Officers. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. For example,. It’s true. This format is designed to facilitate finding specific information quickly when you know what to look for. This tutorial explains the very basics of adding and modifying planets in Starsector. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. ago. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. Fractal Softworks Forum November 07, 2023, 03:21:08 AM. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). I using the 0. 7 billion total population. Give AI cores to station commanders. 18. which would explain why Chico is the largest planet and only size 8 planet. You'll only lose 1 rep, if any. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Killing the station destroys the base, although a new base will spawn in time. Step 3. For an idea of what would be profitable, go to a few markets with a lot of industries, click on "view colony" in the upper right of the buy/sell menu, then click on the various items on the list to the right. member; 2 kudos. It needs 4 food to sustain its colonists. laboratory (after the hull forge used a template, this template is turned into a degraded template. then i search for jungle planets in the save file, edit the radius and save. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. StarSector Wiki is a FANDOM Games Community. i guess every planet as ID for description too, so you will have to find it by ID. All planets have a random number of planetary features which increase the number of districts a world can support. Late to the party but here are some QoL and visual mods. A massive, planet-wide network of tendrils - ending in heatsinks - extrudes itself, using heat to fuel growth and continued computation. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Right-click your desktop shortcut for Starsector and select "Open file location". I`m playing a new game and got almost 3 million credits from exploration missions. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. Most of these planet types are habitable and class IV or V. I mean let's be honest here. event spawn_system. chevron_left. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. Starsector is a universe with magitech and planet-killers. Added "survey planet" mission Turned off trade disruption condition for now (incentivizing the wrong things, current iteration not working design-wise). Run directly back to the planet, they'll restore the ships to 70% CR for free. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. I thought this was fixed so you can't remove the decivilized modifier. Thanks for the answers in advance. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. I. Planet. Press 'Establish a Colony',. so in this case, supplies are 6363. Cryosanctum produces the following. Placing an Operator on a planet with an ongoing rebellion will show you the strength of government and rebel forces. i leave the game running. It's pretty much everything in Starsector that seems like it was put in there for no other reason than just to give players a headache. Amount of industry is tied to the population so use "addcondition population 8". Increases the number of industries that can be installed on the planet by 1. 2. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. 1. It's actually a buff cause it comes with pop growth. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. Then add even more raids to cause civil unrest. My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! [close] Second post. Nexerelin reinstates this "feature" I believe. Short answer is " NO ". This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. The tutorial source code can be found at:On planet class And on hazard rating. Wondering if there’s an easier way to improve relations other than taking missions. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. I understand there no modpack because it would be hell with all the update going around, but just a text list. zip in the starsector-core folder, as starfarer. Console Commands is a mod, but I think you might be able to edit population growth in the settings. make it habitable, add water so it becomes fertile. – Construction of coronal hypershunts. You're not NOT going to export illegal commodities, establish strangleholds on the market of every commodity and cram as many A. you can use addxp command. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. I have a feeling there’s a great opportunity here for some form of reflection lib which other modders could contribute to and/or use to wrote new creative mods (specifically UI based). Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. That's all. edit: should be top left of the window somewhere, above the manage industries button. 1) - 0. For this to be the case you need to order fleets to do so. Increases the number of industries that can be installed on the planet by 1. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 2. 95a. For example, if we want to move the planet Jangala, we could write some code: jangala. It's a utility mod and can be added or removed at. It is usefull for other cheats like fast traveling. Nexerelin 4X mega mod just added real time ground combat / Invasions. This is installed just like any regular mod. I am attempting to do this to an colonized planet but. Now it work better :I've tested it with vanilla Starsector 0. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. It's a utility mod and can be added or removed. 96a] Force Auto Resolve (v0. Populated by a few fiercely independent settlers, criminals, and oddballs. It can lure users into a false sense of safety, when the fact is that running untrusted code from the Internet is fundamentally unsafe (unless it's in an industrial grade, battle-tested sandbox, like a modern browser). Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. I can't seem to use the console to remove the planet condition Extreme Heat. The station is usually of the Low Tech. 2. –In-game description. 15. Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. Quick compatibility update for Starsector 0. you can edit your save file and add blueprints. so its probably in the core game files in the java files somewhere. addspecial ship_bp paragon All single ship blueprints will be spawned in via the command: addspecial ship_bp "ID of ship" To find non-modded ship IDs, you will have to look in StarSector. Though it gets memey after a certain point. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. 5 to Tri Tachyon, and +1 to the rest. the entire current IRL human race could fit in Rhode Island, which Earth is 7. 96a] Planet Search Mod, the choice for serious players seeking advanced features and customization options. Make sure you un-suspend repairs on your ships, then the fourth button should allow you to repair. This industry can increase the production budget even if heavy industry is present on the planet, but requires a steady stream of new wrecks, produced by. Okay , soooo. Editing planet size from save file. edit: DIY Planets mod, not TASC To edit these, the number you need to edit is the "s". Senate. 95. He means how if you enter a colony that was conquered, say Tri Tach took it. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. 46K subscribers in the starsector community. I have surveyed literally every planet in the sector, and I have not found any Tri-Tach blueprints, and I can't build the Paragon. Diplomacy events see faction relationships changing over time. That will add a stable location at the player fleet's current position. i don't know if this works for mods too, and what names to use. I can’t believe I just randomly found it lol. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. Just google starsector add planet, there's a couple threads. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. • 1. Name. a small guide to Editing items in savegames. That first ice mining planet sticks around though. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. Dev mode can be activated by editing settings. Even active sensor scans can't pick you up anymore I think. Edit: or at least some of them idk how this is happening . You can then use the “RemoveCondition” command to remove the condition after. you will need alot of fuel. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Starsector > General Discussion. Go to starsector r/starsector. Download. Don't do a full deploy, insted deploy in waves using the reiforcements (G by default), so you can get a stable battle line on the start, for that deploy a single frigate and tell it to retreat imediatly. edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. There's whole quest chain leading to this location with more lore stuff if you develop colony to the point of Pather cells forming and try to barter with them. itssetmarket size. Accessibility . Also they can be randomly found via salvaging derelict ships. 0 approach to building quests. ago. The tutorial source code can be found at:planet class And on hazard rating. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Instructions. getStarSystem("System_Name"). r/starsector • 24 days ago. Use console command: effect add_deposit=d "deposit name" like this: :Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Download. Moasseman • 1 yr. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Open the Settings file and change "playerMaxLevel":50, The needed experience after this gets pretty crazy so you would also want to change "xpGainMult":#, to whatever you find necessary. !!!Creating a system with planet at fleet position. TiberSeptimII • 2 yr. Ordnance points another. 0. Put it in the mods folder and make sure it's tagged in Starsector's launcher. i save the game while orbiting the planet i want to edit and copy that save to the desktop or wherever as a backup. SomePhishyDude. If you’re lazy and don’t care about the file. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. @Baro yes you can edit conditions of planets but afaik not the planet type: 1. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. Starsector! Join thousands of players in a massive online community.